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Monday, April 23, 2012

Session #6


Welcome back to Trojan Worg!  Thanks for helping us restart the old group!  Here’s a refresher on the week.

Wednesday, March 22, NY 931

            “Help!”

            Seyer checks the lock on the grand wooden doors between him and the woman’s voice, but it doesn’t budge.  Resigned, we descend the stairs from the balcony to the beautiful library below.  Naya, her owl obediently in tow, glides silently down the stairs as Naya nimbly hops down the flight of smooth stone steps.  Raina ambles down, her arrows clattering within her bulky quiver with each step.  Kale proceeds down, considering the scroll he had just pocketed and what its mysterious runes might contain. 
            As we come to the bottom of the staircase, we hear the large and ostentatious front door swing open, creaking on its loaded hinges, and slam back with a cacophonous echo; the portal’s slam reverberates around the castle, and the candlesticks on the tables around us teeter for a moment.  We position ourselves around the doorway through which we entered the library.  Seyer looks at his comrades, and then peeks his head around the corner.  As he does, he observes two goblins, one armed with a crudely-fashioned handaxe and the other with a gnarled, brutish staff, clacking away from them towards the armory.  The soldier, perhaps out of instinct or use, checks the hall behind him before turning into the armory, and as he does, he sees Seyer’s head dart back into the library.  Curious, the adept mutters a crude goblin chant, and a whooshing noise sounds through the open hallway.  Suddenly, they knew we were there, and they charge.
            Seyer jumps from behind the doorway, greatsword drawn.  The small goblins are  clearly surprised and intimidated by the imposing, overburdened fighter, and with a single parry, Seyer overpowers him.  The adept, hiding in the alcove of the front door, fearing for his life, throws the door open with all his might with a bang and dashes out the door, which thunders shut behind him.  Silence returns to the old castle, and we move from around the corner and find a dead goblin, his armor and collarbone split as he lies slumped on the flagstone.  After recovering some startlingly valuable platinum pieces from his purse, we proceed to the only closed door left in the castle, far along the southern part of the eastern wall of the armory. 

            It’s wide open.

            From within, a booming, deep voice bids us to approach.  It is a familiar voice, though we’d never heard the voice speak in Common.  As we enter the room, which turns out to be a dining room still flanked with two immense feast tables, we find that one table bears a squat, but undoubtedly tough goblin; his eyes look back at us unswervingly as he fiddles with the fletching of an arrow within his quiver. 
            Another, more imposing figure, sits atop a tiered pedestal which bears what must be Lord Nadmum’s throne.  Irreverently seated there is a hobgoblin of oppressive presence; although he does not say his name, he wears a smug smile, barely seen through the fine, unkempt hair that covers his chin and much of his face.  His skin is a grayish-white, barely visible underneath his shining, unscratched breastplate.  He twirls a sword pointy side down on the marble step on which he sits, and it swirls around effortlessly on the glassy rock.  A handsome steel shield rests against the throne beside the hobgoblin, the image of a stag emblazoned across it; lifted from some past pillaging, no doubt.  As Kalecgos bravely challenges the hobgoblin’s presence, the goblin sits idle and silent while the hobgoblin stands, hefts his shield onto his left arm and swings his bastard sword with the other.  His right hand catches our eye – hairless, swollen and different hues of sickly pink and crimson.  Nevertheless, it swirls the sword around easily as he orders his henchman to open fire.
            The short goblin, as keen as his eye may have been was unable to land a blow with his fluid, swift shots.  Raina ducks and weavs his arrows, returning fire of her own; she plants an arrow in his gut while Kalecgos strikes him with a bolt of his own in the thigh.  After his injury, his aim loses all truth.  Raina nocks two arrows at once; quite a feat for someone with hands the size of a peach.  Deftly, she releases both aiming for the wounded goblin; each strikes home, the first finding a gap in the creature’s chain shirt and the other piercing him in his scrawny, narrow neck.  He was dead before he hit the table. 
            Meanwhile, Seyer engages in a furious melee with the red-fisted hobgoblin.  The fighter’s first raging blow was dodged; it staggers Seyer, and the hobgoblin slashes him hard with his bastard sword, drawing a serious wound.  Seyer stumbles back.  Naya, seeing Seyer’s need, dashes forward and places her soft half-elven hands on the sweaty nape of Seyer’s neck.  With a subtle and sweet incantation, her hands glow green with life, and Seyer’s wound closes.  Seyer, rejuvenated, pushes back, riposting the hobgoblin’s next blow and slashing mightily.  He has noticed the hobgoblin’s weakness and exploited it.  With a swing he draws blood from the creature’s midriff.  Kalecgos spurs emerald-green missiles from his palms and damages the still-standing hobgoblin.  A powerful thrust from the mighty greatsword nearly kills the hobgoblin, and a final barrage of arcane missiles from the sorcerer knocks the hobgoblin to the floor.  His bastard sword clatters unattended on the flagstone.  Naya quickly retrieves the sword and throws it on the table where the goblin died; it is quite heavy and bulky.  It thunders onto the elegant table.
            The hobgoblin lay dying on the ground as the group surrounds him.  He spits on the floor, blood intermingled within the muck.  With his last breath, he tells us what fools we are, and that the war had already begun, whatever that means.  Seyer saddles his greatsword and bends down to the hobgoblin; after he refused to tell us anything more, Seyer smashes his head with his fist.  The hobgoblin’s head cracks on the hard floor; shortly after, he slips from life.
            On examination of the room after the bloody battle against the keep’s master, we look about and find little of import except handsome curtains lining both walls to prevent sunlight or prying eyes from getting in.  Naya sees something beneath the throne on which the hobgoblin stood; she bounds up the pedestal and recovers a small chest from underneath the throne.  It is a beautiful box of lacquered wood and intricate gold filigree.  On the top, a gold-embossed dragon proudly bellows out gilded flames with its wings outstretched.  The lock on the front clicks when touched, and scratch marks indicated attempts to circumvent the lock.  After each of us looks at the box, none of us are able to literally or figuratively crack the lock.  Although a silver key of exquisite craftsmanship was found on the hobgoblin, close to his rent flesh, it did not fit the chest.  Naya commits the strongbox to her belongings and we walk to the only possible place that lovely key could fit: upstairs.
            Upon arriving, Seyer inserts the key into the welcoming lock, and it fits perfectly, admitting us to another set of double doors.  Seyer listens at this new set of doors, but all he hears is rustling, as if cloth was meeting cloth but he heard no voices.  He pulls the door open.
            What we find is a grand bedroom of significant size.  On either side, tall bookshelves like those found in the library behind us stand, bearing much older and less tidy volumes.  An armoire and a vanity rest against the right wall, and a four-post bed directly ahead.  What we do find unusual is the woman on the bed.
            A woman garbed in black leather from neck to toe and all the way up her arms lay bound on the bed, her arms tied behind her back and her ankles knotted in a thin rope.  She has a gag over her mouth and long black hair wrapped up in a bun behind her head.  Upon seeing the door open, she meets Seyer’s gaze and shouts “Wait!” from beneath her gag.  Seyer, although aplomb at physical combat, heeds her cry.  Her gaze darts to the left and right corners of the room adjacent to our fighter.  Seyer nods and lunges to the right, grabbing a hidden goblin sneak around the corner.  We move in as Seyer pins one sneak down; another one, from the other corner jumps in to help.  Raina draws her shortsword in a hurry and surprises the goblin, thrusting her blade straight through him.  The creature dies on her impeccably placed sword while Kalecgos and Naya respectively stab and club the other goblin to death.
            The woman on the bed struggles to free herself when we approach; Kale approaches first and removes her gag.  She’s a fair-skinned human of a lean, muscular figure; her lips are thin and her eyes sharp and urgent.  She thanks us and requests she be released.  After a moment’s hesitation, we learn her name; Mel Noddera.  This satisfied us, for now.  Her wrists were untied, by which point she is capable of wiggling free from her ankle bindings.  She jumps up and undoes her hair in a hurry, retying it in a tighter, more secure bun, muttering to herself. 
            The window beside the bed is open, and a grappling hook lay lodged in the wooden floor of the bedroom, and a rope from it dangles out the window.  She hops on the sill, grabs the rope with one hand and beckons us to follow her with the other.  Although not knowing a thing about Mel, we all follow.  Naya searches what we assume to be Lord Nadmum’s bed, and she locates a beautiful and ornate dagger, certainly kept there for protection by the displaced lord.
            Shortly, we are all safely outside the castle.  Mel immediately inquires if we had found “the box.”  This woman is pushy, no doubt about it.  Naya concedes that she had indeed found a box of sorts, but she refuses to relinquish it.  Mel, annoyed but understanding, urges them to follow her back to the city.
            We find the walk back much easier; it barely takes an hour to walk along the ridge.  Goblins lay strewn about the hillside, all felled by our blades, bows and sorcery.  Once within Thoroma, it is clear that the festival is in full swing at noon; people loiter beside the roads, gossiping and enjoying a drink.  Children play their little games alongside the street. 
            Mel, on the other hand, has her eyes front.  People regard her with a palpable distaste, turning to a neighbor when she passes, surely whispering of rumors and assumptions.  We follow her west on the Garrisunnie into the heart of Thoroma and turn north onto the Argent Trail; she shouts back at us that we were going to the temple, apparently no secret worth keeping.  The temple, more of a cathedral, is a beautiful stone temple, cut from fine stone and perfected over centuries of careful maintenance; this was not a roadside temple to the primitive.  Within the grand front doors, the nave is filled with parishioners praying to Pelor, the God of the Sun.  He is represented by an altar in the center of the T-shaped temple and, from either side and above, grand windows admit the sun’s beams.  A large mosaic window behind the altar depicts Pelor in a glorious, magnanimous pose. 
            Mel isn’t here to worship, it seems.  She hustles past the commoners to one transept of the temple.  We follow her duly, but uncertain of where we are going.  We reach a large stone covered in commemorative and honorific inscriptions, but Mel doesn’t pay that any mind, either.  She kneels down, out of sight of the parishioners and feels along the edge of the stone on the floor.  Her dainty, strong fingers trace the stone like a fragile jewel until she finds her mark.  She coughs loudly, pressing down on the stone as it grinds against its neighbors.  A narrow, dark opening appears where the stone was as it slid in place, and Mel descends into the hole using carved handholds in the side of the shaft.  We follow, Seyer descending first.
            Once Mel slid the stone back into its civilian place, she calls ahead to Seyer in the close hallway that he should just proceed straight and he will find a corner.  Seyer withdraws one of his pilfered oars to use as a guiding stick.  It dutifully finds the corner and he rounds it; however, he makes a misstep as the ground went from hard rock to dirt, and he slips, bruising his arm and his pride.  However, a wooden door lies ahead.  Seyer gets to his feet and opens the door.
            Behind this door lies a dimly lit domed stone room filled with about ten other people; as soon as the door opens, they look over at us with great surprise but not an ounce of fear.  Mel emerges from our group and bowes deeply to them.  She introduces us briefly to the others gathered there, seemingly making a meal in an old iron pot over a magical flame that produces no smoke.    
            Naya reluctantly surrenders the box to Mel, who shows it to the others gathered there.  She thanks Naya for the box and hands it to the eldest member of that group, a white-haired human of indeterminable age with the hazelnut eyes of an unseasoned youth.  He examines the lock, requests a pick from one of the half-elves present there, but is unable to manage the lock.  He sets the box down, looking at it in consideration.  A half-orc smiles, grunts and heaves his warhammer to his shoulder, dropping it heavily onto the box.  The wooden box smashes to smithereens, gold inlay and red-dyed wood flying in every direction.  The crash was close and loud in the small stone cavern.  Within, an exceptionally large, unparalleled ruby lies on a flat purple felt pillow. 
Everyone in the room gazes at the massive gem, but Raina feels more compelled to look than the others.  Her eyes stare unblinking at the rock and her little arms reach out to touch the gem.  Seyer approaches, attempting to restrain the pint-sized hunter, but she pushes him back with unnatural strength, as a desperate mother might defend her only child.  She touches the gem with her petite hands, which only makes the drive to have the gem more and more pressing.  Kalecgos, seeing the entranced halfling, casts the gem aside with his mage hand.  Mel catches it and removes it from Kalecgos’ telekinetic grip, shrouding it with a nearby cloak.  Raina snaps out of her stupor, fully alert but unaware of what just transpired. 
            Mel sets the gem in a safe place below the bench.  She explains that it is a dragon ruby, a powerful mind-control tool used by red dragons to addle and seduce the greedy and the weak-minded.  They are being used by the red dragons of the world to restart the War of the Ages that nearly destroyed Alora almost a thousand years ago.  Now, the beasts are no longer dormant, and their ancient grudge is reignited.  They have been sending their agents throughout the world to further their cause and build willing (and unwilling) support.  Soon, Mel fears, their mercenaries will dominate all of Alora.  This, she says, is what her and her brethren plan to stop.
            She introduces us to them as the Priory of the Icterine Eye.  There is much more to learn, but it seems safe to assume they are friends, and we feel secure in our decision, relieved that our adventure to Manifang Castle is not our last.
           
            What of Lord Nadmum and his lover?  What will he think about this news, and how will he react to the party’s for their valiant victory?  What of the Red Dragons?

            Find out next week!

Tuesday, April 3, 2012

Session #5

Hey folks! 

After almost nine months of break in our group, I'd love to get the Taxidermists back together!  I'd love to meet again on Sunday, April 15th in the afternoon or evening. 

Thankfully, I wrote another post right after we last met, and I rooted it up from July 20 to post today.  Refresh yourself and jump back in to the world you've created...

Wednesday, March 22, NY 931

            The worg was felled, the goblins were slain and all obstacles have been dispatched.  The sun is racing to meet the horizon in time for its shift, and the quiet of the night is beginning to subside.  You feel the cooling grass beneath your feet abandon its refreshing wash of dew.  The twilight breeze flutters the trees around you, and birds begin to serenade the pre-dawn cliffs.  The Gall laps against its eroded banks behind you, soulfully ushering water to its destination down the cliffs. 
            Seyer seats his purloined oars in a makeshift sling around his back.  His bags are getting full of armor, gold and loot, and he best not test them anymore.  Dutifully, he cleans the blood from his venerated sword in the banks of the Gall.  The blade glows a periwinkle hue as the last throes of the cool evening fade behind the southern mountains. 
            Naya catches her breath, wounded by the fiendish goblins we had just encountered.  Her owl’s eyes slump. The nocturnal bird coos softly, more like a dove then a raptor.  Naya grips her newfound morningstar; hewn from what appears to be a single length of wood, the sharp points around the cylindrical head are splintered and warped from use.  Naya eyes the tall cliffs beside us, searching for a clandestine threat.
            Raina rests quietly on the grass, her knees bent.  She counts each arrow from within her quiver and messages the fletching on each, checking their integrity.  The calluses on her fingers are worn from climbing and archery, but she has a better knowledge of each from her experiences. 
            Kalecgos mutters to himself in a series of grumbles and breaths, mumbling incantations in arcane and elemental tongues.  Small fizzles erupt from his fingers, and he smiles with pride.  He adjusts the crossbow on his back, as it has started to hurt his shoulder.  After seating it more comfortably, he gropes at the hole in the center of his tunic.  Not a drop of blood remains from his grievous wound.
            Seyer and Naya survey the path to the castle through the dim morning light.  We could proceed directly, or approach through the trees at an angle, masking our paths and our intent.  Naya, with her calm and demure voice, suggests the forest’s furtive path.  We proceed together, finding the stand of trees behind the castle ample grounds for approaching the castle in secret.  Each of us moves carefully to avoid a rogue twig or unseen critter hiding beneath the foliage.
            Soon, we emerge on the other side, just a few hundred feet from the castle.  We see neither goblin nor beast, so we move closer to the stone fortress.  The sun seems to rise higher with each moment that passes; soon, the sun will burst over the horizon behind us.
            Suddenly, we see an obscured figure climbing the castle in the distance.  The lithe creature scales the eastern wall with a taut rope and climbs into the window from which the rope is tethered.  The figure climbs in the window, and the rope is retracted.  The window through which the figure entered closes with a pronounced “clack!” – it is all that can be heard in the solemn dawn.  Silence returns to the cliffside.
            Even Naya’s razor sharp vision cannot resolve the creature that climbed the castle wall.  The party proceeds to a stable at the rear of the castle.  We hustle across the open meadow beside the castle, quickly finding cover in the stable.
            The stable in which we arrive is uncomfortably vacant – four stalls meant to retain the Lord’s horses lay empty and silent.  The wood awning overhead is slanted, and the planks of wood which comprise it are well-maintained.  At the party’s feet, they find hay scattered around haphazardly, and they also find a goblin, slain several days earlier.  The skin of the goblin is tight and translucent across the skin, and its bleak face has twisted from the beginnings of decomposition.  It has a rusted blade in one hand, and it is coated in dried blood.  No food, water, or supplies meant to keep a horse are present, and we decide to explore the outside of the castle, hoping to find a secret entrance in.
            The vegetable garden beside the stable appears to have once been well-tended, but now, it is ransacked and pillaged – irrigation ruts have been perturbed from their parallel lines into upturned soil.  Small footprints litter the garden, and many of the choice fruits and vegetables grown here have been plucked from their manicured stalks; cabbage, rutabagas, grapes, and carrots had been violently evicted.  Some remaining leaves flapped in the gentle morning wind, a lingering testament to the bounty that once grew here.  Regarding the castle, tall windows fill the southern wall; internal curtains had been drawn shut, and careful study wouldn’t reveal a break in them.
            We elect to inspect the perimeter of the mighty castle.  Trimmed bushes line the outside, and tall, tapered stained glass windows tower above us, offering brief, hued glimpses into the castle’s interior.  Raina wants to get a closer look, and Seyer hoisted her tiny frame to the window’s sill.  Stationary and beautiful, the window offered sight into what appeared to be a well-stocked armory.  Although difficult whilst teetering atop the fighter’s hands, Raina peers in and sees a pair of goblins making their rounds down the castle hall.  Quickly, Seyer brings her back to the safety of solid ground.
            The party is resolute – it is time to proceed towards the front of the castle to where we presume the entrance is.  We march around the western tower at the bow of the castle.  As we round the corner, the sun’s first rays beam back at us; however, it’s what we hear that startles us.
            A gruff voice emanates from the opposite tower, giving an order of rank and file to a detachment of goblins at the opposite tower’s base.  With the renewed energy of the morning sun behind them, they charge into battle!
            Seyer is immediately injured by a frenzied mace strike, but he rallies and slays several goblins.  Raina fires her arrows with clear vision of their target; although she strikes two goblins, one is healed, and the other prepares to protect itself against the forces of good.  Kale recognizes one protecting itself with a thin corona of white light.  Despite this, Raina does not relent, and she plants arrows deeply into the flesh of the goblin spellcasters.  Naya fells a goblin or two with her own strikes.  Nimbly she bobs and weaves to avoid sword blow and heaved projectile, sustaining only a scratch.  Kale attempts to assist Naya, though his shortspear remains somewhat impotent in his frail grip. 
            Despite the setbacks, we conquer each and every one of the goblin assailants, and the same powerful voice cries out again; skittering and scraping can be heard from within the nearby walls, and the lovely courtyard in which we stand comes to a sudden silence.  We peruse the flowered courtyard where a statue stands.  The statue, as the accompanying plaque describes, is of a Squire Gattwie; he wields a flag-bearer’s pole, but atop it, a crude goblin flag flaps noisily in the breeze.  Kale suggests the blighted flag be removed.  Naya investigates the statue and its surroundings for a moment, but finds no loose gravel or stones to speak of.
            Ahead, the front door looms, but Raina is not content to charge in willy-nilly.  She asks Seyer to hoist her up again to look into the adjacent wing not previously viewed.  As she peers into the east wing, she sees several bookshelves, tables and a couch, which rests before a burning fire.  Attempting to look in the west wing yields a similar result as the first reconnaissance. 
            We agree to forgo stealth, as it seems clear that the goblins and their ruthless taskmaster are already well aware of our presence.  Seyer, going for bravery, shoves the mighty doors open with each arm.  They smack against the stone walls within. 
            After entering the castle, we find ourselves in the main hall.  The ceiling overhead is tall, arched, and constructed from solid planning and thought.  The floor beneath our feet is a smooth, worn flagstone.  The walls are thick, naturally fitting stone, and before us, a glass portal hangs open, leading to a once beautiful promenade.  The windows that partition the hall from the promenade are a pure and beautiful glass, but one large window near the center has been shattered, and glass lay strewn across the main hall and the grassy periphery of the promenade. 
            Naya moves forward to the promenade, poring over each blade of grass, the stones beside, and the ruined accoutrements of the promenade – a once sturdy bench lay in splintered shards, and the topiary bushes are slashed and broken, appearing now as little more than a bundle of leafy twigs.  She picks up the musty, dank scent of goblins on a patch of upturned dirt; she surmises some had slept here last night.
            Kale’s greedy gaze darts towards the tall wooden doors which lead to the armory, and we agree to pursue that next.  Seyer and Naya move to the ajar door and together, they push the doors open, hoping to surprise the incumbent goblins.  Although we failed to surprise them, we defeated them without contest.  Each blow against the goblin, however, felt less significant against their crusted flesh. 
            After the goblins were slain, the display of arms and armor was our next goal.  Handsome and sturdy weapons of war lined the walls, and antique suits of armor adorned several mannequins as well.  Heavier and more brittle than their modern counterparts, we elect to leave the armor behind for another time.  Seyer’s bags already rattle with every step.  At the north side of the hall, a door stands locked, but we do not wish to break it down just yet.  Instead, we head back to the other wing; this door stands open, and upon entering, Raina and Kale immediately come under fire; both are struck with two hurled javelins from a balcony above us.  Immediately, Naya and Seyer dash up the stairs to dispatch the two attackers; with some help from Kale’s furious incantations, Naya’s sure strikes, Seyer’s killing slashes, and Raina’s precision, little other damage was done.
            As the room falls silent again, we investigate the door at the top of the balcony, but it’s locked tight.  We separate to search the room for anything of value; books of history, mathematics, folklore, and culture fill the bookshelves to the brim.  The amount of books and their quality suggests without a doubt that Nadmum is either a man of supreme means, supreme birth or supreme luck.  Kale finds an abandoned scroll on a table.  He unravels it, discovering it is a page of a spellbook, but the runes and ink mask the intent of the spell hidden within it.  After a moment of examination, Kale cannot ascertain the nature of the scroll.
This wing bears a tower as the other side does, and we proceed to its door, which opens without force.  Inside, three neat beds sit in a wide circle at the bottom of the tower.  A pail of water sits at the end of the bed to our right, and a ransacked chest of drawers stands opposite us.  After neither reveals anything, we go upstairs to find a single bed and empty chest of drawers.  Windows poke out from three equidistant places along the walls of the stone tower.
            Disappointed, we descend to learn more about the other tower.  We march back around the castle and we encounter no further goblins, and as we pass, Seyer grabs a warhammer from the weapon racks, swirling it in his hand as he approaches the door.  We look up and down the hall to see if anyone approaches, and our reports return negative.  Seyer rears up, and with a grunt, he brings down the warhammer with a “clang!” against the lock, which buckles on impact.  The door swivels idly open, and we proceed inside.
            The west tower is a crude mirror of the other; three beds dwell on the first floor, but the mattresses and bedframes are overturned, broken or missing.  A pail of foul-smelling water sits to the right, and the chest of drawers lacks drawers at all.  Upstairs, a single bed is found; a sharp, thin cut lies in the middle of the mattress, and a deep red fluid has stained the mattress.  Naya investigates the mattress by lifting, twisting and flipping it, but she doesn’t find anything but a handful of downy feathers.
            We walk out of the tower and to the end of the hall, where a larger set of double doors stands.  Seyer and Naya press their head against the barred doors.   After hearing nothing, we pull on the grand doors, and we hear a gruff laugh from inside. 
            There must be a way to get through these doors.  We return to the library and return to the top of the stairs where we slew the two javelin-heaving goblins.  A large, powerful door dominates the wall.  Seyer takes his trusty hammer and brings it down hard against the lock, but the hammer bounces back cleanly.  Suddenly, from inside, Naya hears a faint voice.  Clearly, the female’s voice cries “help!”

            Has the party found Nadmum’s lover?  What stands between the party now?  What other people will they meet within the confines of the stone castle?  Find out on Sunday, the 15th!

Nine months has passed, but I hope you're excited to hop back into Alora.  See you soon!

- Matt the DM